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From the Developer's Desk: Designing an Expansion Set For Lombard's Labyrinth
The Lost Isles When coming up with an idea for my board game sets, I take a lot into consideration. The feel and aesthetic of the cards, the story I want to tell, the characters and their designs, the items and how it will affect gameplay, and how everything fits together at the end. For this first expansion, I decided to tell the story of Roose, an explorer who discovers a way onto a mysterious island surrounded by an eternal fog. The island was always meant to have a lost-j

Vinny
Aug 28


From the Developer's Desk: Real Artists Matter For My Board Game
The Original Lombard's Labyrinth 10 Champions I grew up playing Magic The Gathering and Pokémon, so when it came time to have art made for my board game, I knew I wanted to work with real artists. I wanted many to work on my game. Some people worried that using multiple artists might make the game feel less cohesive, but personally, I believe people gravitate toward different art styles. For me, when I pick a new commander in MTG, it’s often based on the artwork or even just

Vinny
Jun 15
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