<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Kromatic Games]]></title><description><![CDATA[Where strategy meets infinite dungeon exploration!]]></description><link>https://www.kromaticgames.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Wed, 17 Jun 2026 15:01:39 GMT</lastBuildDate><atom:link href="https://www.kromaticgames.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Who is the Best Champion?]]></title><description><![CDATA[As my board game Lombard's Labyrinth grows with new champions and bosses, it has got me thinking. Who is the best champion out of the base 10 to play as? I thought about it for a while, and while each has its own set of stats and abilities, the true versatility of this Champion allows for just more starting options.]]></description><link>https://www.kromaticgames.com/post/who-is-the-best-champion</link><guid isPermaLink="false">6a305b064eb83abb3528ebd1</guid><pubDate>Mon, 15 Jun 2026 20:05:57 GMT</pubDate><enclosure url="http://www.youtube.com/watch?v=s_hiufwNXHg" length="0" type="video"/><dc:creator>vinnyd66</dc:creator></item><item><title><![CDATA[Real Artists Matter For My Board Game]]></title><description><![CDATA[The Original Lombard's Labyrinth 10 Champions I grew up playing Magic The Gathering and Pokémon, so when it came time to have art made for my board game, I knew I wanted to work with real artists. I wanted many to work on my game. Some people worried that using multiple artists might make the game feel less cohesive, but personally, I believe people gravitate toward different art styles. For me, when I pick a new commander in MTG, it’s often based on the artwork or even just the name. I...]]></description><link>https://www.kromaticgames.com/post/real-artists-matter-for-my-board-game</link><guid isPermaLink="false">6a3054a24eb83abb3528d779</guid><pubDate>Mon, 15 Jun 2026 19:44:46 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ab9fc3_dcf8bea68b7a40958a0a29c0e711f95b~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>vinnyd66</dc:creator></item><item><title><![CDATA[Kromatic games' First Board Game: Lombard's Labyrinth]]></title><description><![CDATA[OG version of Lombard's Labyrinth I started my board game years ago as a simple, fun project. I had a basic copy of the game that I would draw and then erase after each time I played. Eventually, it turned into the version you can see in the photo (the white board with all the green and orange pieces, all hand-cut by me). That version was used many times in play testing with my friends one summer; we probably played over 100 games that summer. Eventually, I was convinced by friends and family...]]></description><link>https://www.kromaticgames.com/post/kromatic-games-first-board-game-lombard-s-labyrinth</link><guid isPermaLink="false">6a3052e52e35c99df8d53e19</guid><pubDate>Mon, 15 Jun 2026 19:34:48 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ab9fc3_3471026a6a9d465db802634c3a581abc~mv2.webp/v1/fit/w_1000,h_810,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>vinnyd66</dc:creator></item></channel></rss>